BMX Simulator
BMX Simulator is a racing video game released by Codemasters in 1986 for the Commodore 64. It is part of a series of games that includes ATV Simulator, Grand Prix Simulator, Professional Ski Simulator, and a sequel: Professional BMX Simulator. BMX Simulator was ported to the Amiga, Atari 8-bit family, Atari ST, Amstrad CPC, MSX, and ZX Spectrum
| BMX Simulator | |
|---|---|
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| Publisher(s) | Codemasters |
| Composer(s) | David Whittaker |
| Platform(s) | Amiga, Atari 8-bit, Atari ST, Amstrad CPC, Commodore 64, MSX, ZX Spectrum. |
| Release | 1986 |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
Gameplay
BMX Simulator is an overhead race game similar to the arcade video game Super Sprint. The player must race against another player, or the computer, around a series of seven different bicycle motocross (BMX) tracks. There is also a time limit to be beaten. Only two cyclists can compete in each race. The race can be viewed in slow-motion instant replay afterward.
Reception
| Publication | Score |
|---|---|
| Crash | 63%[1] |
| Your Sinclair | 7/10[2] |
Sinclair User called it "a classy conversion from the Commodore original"[3] and a "full price game in budget clothing".[4]
ZX Computing said it was fun from start to finish, and rated it a Monster Hit.[5]
Legacy
BMX Simulator was followed by a sequel in 1988, Professional BMX Simulator, by the Oliver Twins. It was later rereleased as BMX Simulator 2.
References
- "Crash Issue 37". Spectrum Computing.
- "Archived copy". Archived from the original on 2012-02-13. Retrieved 2012-02-11.CS1 maint: archived copy as title (link)
- "BMX Simulator Review", Sinclair User, March 1987
- "Sinclair User Issue 60". Spectrum Computing.
- "ZX Computing March 1987". Spectrum Computing.
External links
- BMX Simulator at Lemon 64
- BMX Simulator for the Atari 8-bit family at Atari Mania
- BMX Simulator at SpectrumComputing.co.uk
- BMX Simulator at Lemon Amiga
