Fireball Island

Fireball Island is a board game first published by Milton Bradley in 1986. The tagline is "The dimensional adventure game of pitfalls and perils!" It is set on an unexploited (by treasure hunters) tropical island, the home of the ancient idol Vul-Kar. Players progress along winding paths around the island, avoiding fireballs and trying to steal Vul-Kar's jewel and carry it to the escape boat. The game concept was originally developed by artist / toy designers Bruce Lund and Chuck Kennedy. The game was licensed to Milton Bradley by Anjar Co., an international toy licensing company and co-licensor of the game.

Fireball Island
Players2-4
Setup time< 5 minutes
Playing time1 hour
Random chanceHigh
Age range8 and up
Skills requiredDice rolling, hand management, strategizing

Rules

The game mechanics in Fireball Island are moderately complex, requiring both skill and luck to win. The object of the game is to escape the island with the jewel, which must first be stolen from the top of the mountain on which Vul-Kar sits. There is only one jewel, so once a player grabs it they become the target of the others. The jewel may change hands many times during the course of a game.

Restoration

An updated version of the game has been produced by Restoration Games, a company that has previously produced restored versions of other games including Stop Thief, Downforce, and Indulgence.[1][2] The game reboot was funded by a Kickstarter campaign which was fully funded in its first hour and raised over $2.5 million in backing. There are significant changes to gameplay, with somewhat less luck and more player agency,[3] a redesigned and expanded board, and optional expansion content.[4]

References

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