Kung Fu 2100
Kung Fu 2100 is a board game published by Steve Jackson Games in 1980 that simulates martial arts combat.

Description
In a world ruled by the evil CloneMaster, Terminators have been trained in martial arts in order to end the CloneMaster's reign. Kung Fu 2100 is a martial arts microgame about combat in the future.[1] One player controls the Terminators, the other controls the CloneMaster and his minions.
Components
The microgame box contains[2]
- 10" x 21" map of the CloneMaster's fortress
- rules
- combat results table (CRT) and damage record sheet
- thin cardstock counters
Setup
The CloneMaster player places all of the CloneMaster's minions on the map facedown.[2]
Gameplay
Three scenarios ar included with the game, including a solitatire game. In each scenario, three Terminators enter the fortress. Each turn consists of Terminator movement, attack and movement, followed by CloneMaster movement, attack and movement.[2]
Combat
In combat, the Terminator player picks three skill counters and his opponent picks two. Each player puts down one counter, the attacker rolls a six-sided die, and the CRT is checked for that combination. Now the Clonemaster's first defensive counter becomes the CloneMaster's first attack. The Terminator places a second counter as a defense. The Clonemaster rolls a die, the CRT is consulted. Attack and defense are switched again, and combat continues.[2]
Victory conditions
Whoever is the last man standing is the winner.
Publication history
In the late 1970s, a piece of art was published in The Space Gamer and readers were asked to create a story or game about the drawing. Game designer Dennis Sustare, who had designed the role-playing game Bunnies and Burrows, developed both a story and the game Kung Fu 2100, which were both subsequently published in Issue 30 of The Space Gamer (August 1980). Steve Jackson Games then published the game as a microgame in 1980, with cover art by Dennis Loubet.
Reception
Adam Strock reviewed Kung Fu 2100 in The Space Gamer No. 44.[1] Strock commented that "Despite its flaws, Kung Fu 2100 is a good game. Kung Fu fighters and aspiring 'grasshoppers' will love it. Everyone else will probably like it."[1]
In Issue 30 of Phoenix, Paul King liked the game and thought the use of counters in the martial arts combat was creative. He concluded, "This is a game you will either enjoy or find entirely not to your taste — in fact the rules begin with 'Warning: This is a game, not a simulation. Serious minded folk read further at your own risk!' So be warned, you should only play this game for kicks!"[2]
References
- Strock, Adam (October 1981). "Capsule Reviews". The Space Gamer. Steve Jackson Games (44): 30.
- King, Paul (March–April 1981). "Kung Fu: 2100". Phoenix. No. 30. p. 5.CS1 maint: date format (link)