Mitsuo Iso
Mitsuo Iso (磯 光雄, Iso Mitsuo, born 1966 in Aichi, Japan) is a Japanese animator, director, and screenwriter.[1][2] He began his career as an animator in the mid-1980s and worked as a freelance artist through Studio Zaendo.[3] He was with Studio Ghibli from 1990-1992.[4]
Mitsuo Iso | |
|---|---|
磯 光雄 | |
| Pronunciation | Iso Mitsuo |
| Born | 1966 Aichi, Japan |
| Nationality | Japanese |
| Other names | 小田川 幹雄, 贄田 秀雄 (Mikio Odagawa, Hideo Nieda) |
| Occupation | Animator, Animation director, Filmmaker, Screenwriter, Cinematographer |
| Years active | 1985-present |
| Known for | Dennō Coil |
| Website | IMAGO-IMAGE |
Iso is known for his offbeat key animation in the prologue of Gundam 0080, large portions of Asuka's battle in The End of Evangelion and the first half of tank battle in Ghost in the Shell.[4][5][6]
Career
Iso has worked on Mobile Suit Zeta Gundam (1985) and Gundam ZZ (1986) since 1985 as a key animator and in-betweener.[7] This led him to secretly work in the 1988 film Mobile Suit Gundam: Char's Counterattack under the pseudonym Mikio Odagawa without telling Zaendo, where he was at the time.[7] He was then asked by Sunrise, an animation studio, to mediate a job request to the company, and worked under his real name as a job through the company.[7] Sunrise also hired him as an animation director, so he worked under that pseudonym.[7]
The battle scene at the beginning of the 1989 OVA Mobile Suit Gundam 0080: War in the Pocket made a strong impression on the anime industry and anime fans about Iso.[8] In this work, an explosion effect called "Iso Explosion" is noticeable.[8]
He drew key animations for the TV series of Neon Genesis Evangelion (1995-1996) such as the urban battle between Sachiel and the UN forces in episode 1 and the scene where EVA Unit 01 preys on Zeruel in episode 19, co-wrote episode 13 (Lilliput Hitcher), designed Lilith, and came up with ideas for the setting for the entire series.[lower-alpha 1] Other than that, also many dialogues and storylines created by Iso were used in the middle part of the TV series.[9][10][11]
In Ghost in the Shell (1995), he not only drew the key animations, but also designed all the firearms.[1]
In Blood: The Last Vampire (2000), he worked in various capacities, including key animations, some design work, and digital works.[1] He also did cinematography and special effects for his own key animations parts.[3] Production I.G's introduction of computers in their studios made it possible for the key animators to add special effects to their key animations, which had previously been assigned to the cinematographer.[8]
In Rahxephon (2002), he began working in the Digital Works and cinematographer positions throughout this television series, using special effects and CG to modify drawings and art. In episode 15 (The Children's Night), he wrote the script, storyboarded, and directed the entire episode.[lower-alpha 2] This was the first time he had worked on storyboarding and directing.[1][3]
In the animation part of the live-action film Kill Bill: Volume 1 (2003), he drew the key animation.[1]
In 2007, he directed his first animated television series, Dennō Coil. He also wrote the original and the script for all episodes. With this work, he won the Nihon SF Taisho Award and the Seiun Award as a science fiction writer.[3][4][12]
In 2016, it was announced he would be involved in the French-Japanese animated feature film Les Pirates de la Réunion (レユニオンの海賊とドードー鳥, Re-Yunion no Kaizoku to DōDō-dori).[13] However, there has been no further news about it since then.
He gave a presentation introducing his original animation project The Orbital Children on a magazine in late 2016 and announced its production in 2018. He began full-scale production of the film in 2020.[14]
Style
His thoroughgoing drawing style is highly supported not only by anime fans but also by animators in the same industry.[15][16][17] He was one of the animators who played a central role in the movement from the late 1980s to the 1990s, when "realistic" oriented expressions matured in Japanese animation drawing, by creating animation drawings that were described as "realistic", such as depictions of characters and mechanics that made us feel weight and mass, and effects such as explosions and smoke flames.[8][18]
Every time he makes a new work, he takes on a new role other than animator, such as screenplay for Evangelion, cinematographer for Blood: The Last Vampire, and direction for Rahxephon, new techniques such as digital animation, computer graphics, and special effects, new drawing tools and software to create his own images and pioneer new forms of animation expression.[19] The reason why he went beyond the boundaries of his section to work on cinematography is because animators can only leave the rest to the post-process once they have finished drawing with black and white lines, but if they work on cinematography, they can complete the scene by themselves.[20]
Mitsuo Iso is known for his jerky yet detailed animation, full of dense sophisticated motion. He refers to his own style as "full limited". In traditional animation, animation with a drawing count below one drawing every two frames (or "on twos") is considered limited animation. Mixing twos, threes and fours in a balanced form of timing, Iso draws every keyframe without passing his work to an in-betweener, allowing him full control to create the most detailed motion possible with a balanced and efficient number of drawings, hence the term "full limited".[2][21] Iso's idea of "full limited" is a method for controlling the image from the animator's standpoint, and he has the calculation that if he draws everything in key animation, the timesheets will not be modified by the director.[20]
When he participates in anime works as an animator, he often uses aliases or does not give his name.
Works
| Title | Year | Format | Role | ||||
|---|---|---|---|---|---|---|---|
| Direction | Animation | Script | Setting | Other | |||
| Ninja Senshi Tobikage | 1985 | TV |
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| Machine Robo: Revenge of Cronos | 1986 | TV |
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| Metal Armor Dragonar | 1987 | TV |
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| GeGeGe no Kitarō | 1987 | TV |
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| Mashin Hero Wataru | 1987 | TV |
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| Transformers: Super-God Masterforce | 1988 | TV |
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| Peter and Wendy | 1989 | TV |
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| Ocean Waves[lower-alpha 8] | 1993 | TV |
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| Neon Genesis Evangelion | 1995 | TV |
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| Rurouni Kenshin | 1996 | TV |
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| RahXephon | 2002 | TV |
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| Dennō Coil | 2007 | TV |
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| Mobile Suit Gundam 0080: War in the Pocket | | 1989 | OVA |
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| Explorer Woman Ray | 1989 | OVA |
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| Gosenzo-sama Banbanzai! | 1989 | OVA |
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| The Hakkenden | 1990 | OVA |
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| Like the Clouds, Like the Wind | 1990 | OVA |
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| Teito Monogatari | 1991 | OVA |
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| Yumemakura Baku Twilight Gekijō | 1991 | OVA |
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| JoJo's Bizarre Adventure | 1993 | OVA |
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| Super Dimension Century Orguss | 1993 | OVA |
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| Final Fantasy: Legend of the Crystals | 1994 | OVA |
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| Giant Robo (OVA) | 1994 | OVA |
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| Mighty Space Miners | 1994 | OVA |
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| Golden Boy | 1995 | OVA |
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| Voogie's Angel | 1997 | OVA |
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| Blue Submarine No. 6 | 1998 | OVA |
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| FLCL | 2000 | OVA |
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| Mobile Suit Gundam: Char's Counterattack | 1988 | Film |
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| Only Yesterday | 1991 | Film |
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| Roujin Z | 1991 | Film |
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| Porco Rosso | 1992 | Film |
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| Hashire Melos! | 1992 | Film |
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| Kattobase! Dreamers | 1994 | Film |
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| Junkers Come Here | 1995 | Film |
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| Ghost in the Shell | 1995 | Film |
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| Memories | 1995 | Film |
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| The End of Evangelion | 1997 | Film |
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| Perfect Blue | 1998 | Film |
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| Digimon Adventure | 1999 | Film |
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| Blood: The Last Vampire | 2000 | Film |
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| Cowboy Bebop: The Movie | 2001 | Film |
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| RahXephon: Pluralitas Concentio | 2003 | Film |
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| Steamboy | 2004 | Film |
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| Welcome to the Space Show | 2010 | Film |
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| Giovanni's Island | 2014 | Film |
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| The Case of Hana & Alice | 2015 | Film |
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| Kill Bill | 2003 | Film |
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| Les Pirates de la Réunion | suspended | Film |
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| Napping Princess | 2017 | Film |
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| The Orbital Children | 2022 | Film |
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| Children of Ether | 2017 | Webcast |
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| Blade Runner Black Out 2022 | 2017 | Webcast |
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| Popolocrois | 1996 | Game |
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| Ghost in the Shell (video game) | 1997 | Game |
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Awards
- The Excellence Award in the Animation Division of the 2007 Japan Media Arts Festival
- The 29th Nihon SF Taisho Award (2008)
- The Best Dramatic Presentation of the 39th Seiun Award (2008)
- The Best TV Animation Award of the 7th Tokyo Anime Award (2008)
- Individual Award at the 13th Animation Kobe (2008)
Notes and references
Notes
- Iso set up the names and details of the facilities and so on.
- Episode 15, known as "The Iso Episode".
- Ballet scene in the beginning.
- Classroom scene after the title.
- Workers panicking.
- From cancer raging from the bed to computer exploding.
- Uncredited.
- It was later released in theaters.
- Pre-title sequence.
- Under the pseudonym Hideo Nieda.
- Under the pseudonym Mikio Odagawa.
- Credited as both Mitsuo Iso and Mikio Odagawa.
- Monologue scene in the end.
- Uncredited (presumed).
- Animated scene in the live-action film.
References
- 磯光雄 (2008-10-31). 電脳コイル企画書 (in Japanese). Tokuma Shoten. p. 80. ISBN 978-4-19-862613-6.
- "KARISUMA ANIMATORS". AniPages Diary. Archived from the original on 2021-09-21. Retrieved 2021-10-17.
- "遂に実現‼ 磯光雄の原画集 コミックマーケット92で先行販売!". WEBアニメスタイル (in Japanese). 株式会社スタイル. 2017-08-01. Retrieved 2021-10-17.
- のざわよしのり (2021-10-09). "『電脳コイル』の監督、磯光雄氏がXRコンテンツアワード「NEWVIEW AWARDS 2021」の審査員に決定". Real Sound (in Japanese). blueprint. Retrieved 2021-10-12.
- "【連載】タニグチリウイチの「今のアニメを知るために」第2回:どこまでも虚構でどこまでも現実、押井守監督編". IGN Japan (in Japanese). Sankei Shimbun. 2020-07-26. Retrieved 2021-07-22.
- "『ポケ戦』の"神作画"にインスパイアされ、うねる波間を進撃するハイゴッグを立体化". ORICON NEWS (in Japanese). オリコン. 2020-03-20. Retrieved 2021-10-17.
- "封入特典「逆襲のシャア ドキュメントコレクション」収録インタビュー冒頭公開". 『機動戦士ガンダム 逆襲のシャア』公式サイト (in Japanese). Sunrise. 2015-09-11. Retrieved 2021-10-17.
- 安原まひろ (2018-06-29). "アニメーションにおける「リアル」とはなにか『磯光雄ANIMATION WORKS』". メディア芸術カレントコンテンツ (in Japanese). Agency for Cultural Affairs. Retrieved 2021-10-12.
- 磯光雄 [@IsoMitsuo] (January 24, 2017). "古い資料を整理してたら出てきたので供養シリーズ第6弾" (Tweet) (in Japanese). Retrieved July 30, 2021 – via Twitter.
- 磯光雄 [@IsoMitsuo] (April 11, 2017). "ちょっとあいまいな日本語だったので誤解を招かないため補足" (Tweet) (in Japanese). Retrieved August 19, 2021 – via Twitter.
- "アニメ様の七転八倒 第46回 エヴァ雑記「第拾参話 使徒、侵入」". WEBアニメスタイル (in Japanese). 株式会社スタイル. June 5, 2006. Retrieved July 30, 2021.
- "科学とフィクション、その果てしなき「イタチごっこ」の行方". Wired (in Japanese). Condé Nast. 2020-06-20. Retrieved 2021-10-17.
- "Anime Director Mitsuo Iso Teaming Up With French Studio". Crunchyroll. 2016-07-08. Archived from the original on 2016-07-10. Retrieved 2021-10-12.
- "『電脳コイル』の磯光雄氏による新作オリジナルアニメ『地球外少年少女』2022年初春公開決定。吉田健一氏がキャラクターデザインを担当". Famitsu (in Japanese). KADOKAWA. October 27, 2020. Retrieved July 30, 2021.
- "animator interview 井上俊之 (3)". WEBアニメスタイル (in Japanese). 株式会社スタイル. 2000-12-05. Retrieved 2021-10-17.
- "animator interview 橋本敬史 (4)『エヴァンゲリオン』と磯光雄ショック". WEBアニメスタイル (in Japanese). 株式会社スタイル. 2009-01-08. Retrieved 2021-10-17.
- "もう一度作ってみたい―「シン・エヴァンゲリオン劇場版」メカ作画監督・金世俊インタビュー". WebNewtype. KADOKAWA. 2021-05-17. Retrieved 2021-10-17.
- "神アニメーター・井上俊之が考える"本当にすごいアニメーター"とは?". アニメ!アニメ! (in Japanese). IID, Inc. 2018-08-09. Retrieved 2021-10-17.
- "連載「理想のアニメ原画集を求めて」第57回『磯光雄 ANIMATION WORKS vol.2』". ニコニコチャンネル (in Japanese). Dwango. 2018-01-16. Retrieved 2021-10-17.
- 美術手帖 2020年2月号 (in Japanese). Bijutsu Shuppan-Sha, Ltd. 2020-01-07. pp. 52–53.
- "Mitsuo Iso". Anipress Daily. 2005-11-18. Archived from the original on 2007-09-28. Retrieved 2021-10-17.