Austin Powers (pinball)

Austin Powers is a pinball machine designed by Lonnie Ropp and released by Stern Pinball in June 2001. It is based on the Austin Powers films of the same name.[1][2]

Austin Powers
ManufacturerStern Pinball
Release dateJune 2001
DesignLonnie Ropp
ArtworkMark Galvez
MusicKyle Johnson
SoundKyle Johnson

Game objectives

*Evil Modes: Start all 6 modes to light Virtucon Multiball

Complete all 6 modes to light Moonbase multiball:

  • Mini Me: Complete the Mini Me spinner four times to start Mini Me Hurryup. Hit the Mini Me spinner again to lock in the value, then more times to collect that score.
  • Fat Bastard: Complete the Fat Bastard ramp shot four times to start Fat Bastard Multiball. This is a four-ball multiball with jackpots. Hit all six shots four times each during multi-ball. The number of flashing lights below each target shows the number of shots remaining. The fourth hit on any shot is worth Super Jackpot, but additional hits (until all six have been hit four times each) score nothing.
  • Frickin' Laser: Complete the Laser ramp shot four times to enable the Big Frickin' Laser. Up the ramp again to load the ball launcher. It swings out to aim at the playfield, and you hit the "Fire" button to shoot the laser into the Austin Powers hole.
  • Time Machine: Shoot the ramp up to the hole in the spinning disk. Four times and you start Time Machine multiball. This is a two-ball multiball with jackpot shots. Hit all six shots once during multi-ball. If the lights below a shot are lit, it will award jackpot. Otherwise the shot will be worthless. Making all six shots will relight all six.
  • Sub-drill: Shoot both ramps four times each within time limit.
  • Henchmen: Shoot all six shots once each during time limit.

Other objectives

  • MOJO: Hit all MOJO targets on the left side to light MOJO Multiball. In MOJO Multiball, bash Dr. Evil to regain your MOJO!
  • S-H-A-G: Spell "S-H-A-G" by collecting the letters from the in/outlanes. Starts SHAG Hurryup.
  • Bonus Multiplier: Collect the top two rollover lanes to advance the end of ball bonus multiplier. [3]

References

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