Scythe (board game)
Scythe is a board game for 1 to 5 players designed by Jamey Stegmaier and published by Stonemaier Games in 2016. Set in an alternate history 1920s Europe, in Scythe players control factions that produce resources, build economic infrastructure, and use giant dieselpunk war machines called mechs to fight and control territory.[1] Players take up to two actions per turn using unique player boards, with the game proceeding until one player has achieved six achievements, at which point the players receive coins for their achievements and territories controlled, with the player with the most coins winning.[2]
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| Designers | Jamey Stegmaier |
|---|---|
| Illustrators | Jakub Różalski |
| Publishers | Stonemaier Games (2016) |
| Players | 1-5 |
| Setup time | 10 minutes |
| Playing time | 90-115 minutes |
| Random chance | Moderate |
| Age range | 14+ |
| Skills required | Strategy, tactics, logic |
The game was originally released via Kickstarter, raising over $1.8 million.[3][4] Scythe received very positive reviews, with particularly strong praise for the game's artwork, which was produced by Polish painter Jakub Różalski under the name World of 1920+.[5][2][1] The game has sold 382,102 copies worldwide.[6]
Gameplay

In Scythe, players represent different factions in an alternate history 1920s Europe recovering from a great war, where each faction is seeking its fortune. Players build an economic engine by choosing one of four main actions each turn, listed on the top of their personal player board, which cannot be the same as the main action they selected in their previous turn. They can also take a corresponding second action listed on their player board. These actions allow them to move units on the board, trade for or produce goods, bolster their military, deploy mechs, enlist recruits for continuous bonuses, build structures, and upgrade their actions to make them stronger or cheaper.[7]
Each player has six stars that they will place on the board upon completion of certain goals, such as deploying all four of their mechs.[1] When one player has deployed all their stars, the game immediately ends, with each star and territory controlled granting a certain amount of money depending on how much popularity the player has achieved during the game. The player who has the most money is the winner.[8]
Development and release

Scythe was designed by Stonemaier CEO, Jamey Stegmaier and revealed as a Kickstarter campaign on October 13, 2015, with backers contributing over $1.8 million during the campaign.[9][10] It was delivered to backers in July 2016 and released in retail stores the following month.
Stegmaier discovered Polish artist Jakub Różalski's work in August 2014 while browsing Kotaku and fell in love with series of alternate history artwork, World of 1920+. Stegmaier then contacted Różalski and requested the rights to make a board game within the fictional world in which.[11][12] During the early stages of developing the game, Stegmaier pitched the game as "Agricola meets Kemet".[12]
Różalski's initial design for his World of 1920+ art was primarily focused on two factions that were based on the Polish–Soviet War.[12] Stegmaier collaborated with Różalski while respecting his vision for the World of 1920+, making requests only to improve gameplay such as adding a factory and additional factions to add into the game to allow more players to play.[13][12] Stegmaier initially wanted each faction to be more card-based than the final game, with each faction had its own deck of cards but changed the design during development.[12] Stegmaier was also using the Polish-Soviet War for inspiration, particularly from the real Polish bear and wanted to add bear units for each faction. However, during development, Stegmaier was playing Dead of Winter and wanted to implement the same depth and diversity of the characters. This led instead to each character from each faction being accompanied by a single animal unique from the rest.[14] Morten Monrad Pederson developed the single-player mode, in which he expressed Scythe was the most difficult project to develop for at the time. Morten Monrad Pederson developed the single-player mode of the game, which he expressed was the hardest single-player projects he's done.[15]
Multiple names for the game were conceived and proposed but both Stegmaier and Różalski agreed to the name "Scythe" with Różalski designing the logo himself and incorporated a scythe as the letter "C". The name was conceived by Stegmaier and was chosen because the tool of the same name represented the themes of the game; being used for harvest and combat.[11]
The first expansion, Scythe: Invaders From Afar, was released in July 2017, adding two new factions to the game and increasing the maximum player count from 5 to 7.[16] The second expansion, Scythe: The Wind Gambit, was released in December 2017, adding airships and variable end-game conditions to the game.[17] The third and final expansion, titled The Rise of Fenris and released in the third quarter of 2018, added an 8 game campaign with 11 modules that can be used in different combinations,[18] as well as a cooperative play mode.[19] In December 2018, Stonemaier Games released Scythe Encounters, a mini-expansion containing 32 promotional encounter cards, many of which were created from fan submissions.[20]
Reception
Scythe won 5 Golden Geek awards for 2016 from BoardGameGeek, winning for Board Game of the Year, Artwork & Presentation, Strategy Game, and Solo Game, and placing as a runner-up for Most Innovative.[21] Scythe also won the Origins award for 2016 board game of the year.[22] The game was featured as one of Geek and Sundry's best board games of 2016, with reviewer Charlie Theel saying that "Scythe is a fantastic design that will not soon be forgotten."[23] Popular Mechanics also dubbed Scythe "the best game of 2016."[24]
Scythe's artwork has received exceptional praise from reviewers for its images of agrarian life juxtaposed with giant war machines.[25][8]
Scythe: The Wind Gambit won a Golden Geek award for the best expansion to a game in 2017.[26]
Scythe: The Rise of Fenris is the best received expansion by critics, for its introduction of a cooperative mode, a campaign mode, and 8 modules that can be combined or played independently.[27]
As of 2018 Scythe was rated as one of the top ten board games of all time at Board Game Geek.[28]
Versions and spin-offs
In 2017 a stand-alone spin-off inspired by Scythe but rethemed to a more casual, family-friendly version with "cute animals", My Little Scythe, was released.[29][30][31][32][33] Asmodee Digital released Scythe: Digital Edition via Steam in September 2018.[34] The 1920+ universe is also featured in the video game Iron Harvest released in September 2020.[35]
References
- Zimmerman, Aaron (July 30, 2016). "Scythe review: The most-hyped board game of 2016 delivers". Ars Technica. Archived from the original on July 30, 2016. Retrieved August 12, 2017.
- Guarino, Ben (September 16, 2016). "The Most Hyped Board Game of 2016 Earned It". Inverse. Archived from the original on April 1, 2017. Retrieved August 13, 2017.
- Oide, Thomas (March 8, 2017). "Fueled by love of games, MU professor creates successful board game of his own". Columbia Missourian. Archived from the original on March 8, 2017. Retrieved August 13, 2017.
- Fenske, Sarah (March 26, 2016). "St. Louis-Based Company's Kickstarter Rakes in $1.5 Million (Seriously)". Riverfront Times. Archived from the original on March 29, 2016. Retrieved August 13, 2017.
- Plunkett, Luke (July 12, 2016). "Scythe: The Kotaku Review". Kotaku. Archived from the original on July 12, 2016. Retrieved August 13, 2017.
- Design, Dave Hewer (April 8, 2021). "2020 Behind-the-Scenes Stakeholder Report for Stonemaier Games". Stonemaier Games. Archived from the original on April 8, 2021. Retrieved April 21, 2021.
- East, Oliver (June 16, 2017). "Scythe Review – Strategic Turn Based Brilliance". Just Push Start. Archived from the original on August 1, 2021. Retrieved September 22, 2017.
- Hall, Charlie (August 12, 2016). "In Scythe, my buffalo fights for the people". Polygon. Archived from the original on August 14, 2016. Retrieved August 13, 2017.
- Paez, Danny (December 18, 2015). "Crowdfunded board games surge despite video market". CNBC. Archived from the original on December 18, 2015. Retrieved September 30, 2017.
- Schleicher, Keith (October 13, 2015). "Stonemaier Games launches Scythe on Kickstarter". Gaming Trend. Archived from the original on April 15, 2016. Retrieved April 21, 2021.
- "Wywiad z twórcami „Scythe"" [Interview with "Scythe" creators]. Ciekawe Gry (in Polish). October 6, 2015. Archived from the original on March 21, 2017. Retrieved August 8, 2021.
- Dirk Knemeyer, David Heron & Jamey Stegmaier (May 22, 2015). Episode #125: Stonemaier Games and Scythe with Jamey Stegmaier. The Game Design Round Table (podcast). Event occurs at 01:07:09. Archived from the original (audio) on May 27, 2015. Retrieved August 1, 2021.
- "Episode #125: Stonemaier Games and Scythe with Jamey Stegmaier". ArtStation. November 9, 2016. Archived from the original on November 14, 2016. Retrieved August 8, 2021.
- Gabe Barrett & Jamey Stegmaier (October 18, 2017). The Making of Scythe with Jamey Stegmaier. Board Game Design Lab (podcast). Event occurs at 42:12. Archived from the original (audio) on October 24, 2017. Retrieved August 8, 2021.
- Jameson, Jamie (September 21, 2019). "The Solo Saturday Post with Morten Monrad Pedersen (Automa Factory)". BoardGameGeek. Archived from the original on January 5, 2021. Retrieved August 10, 2021.
- East, Oliver (July 31, 2017). "Scythe: Invaders From Afar Review - New Factions, New Fun". Just Push Start. Retrieved August 25, 2017.
- Hall, Charlie (April 17, 2017). "This expansion will completely change the best board game of 2016". Polygon. Archived from the original on April 18, 2017. Retrieved September 11, 2017.
- Hall, Charlie (January 3, 2018). "Scythe will get a campaign expansion this year (update)". Polygon. Archived from the original on January 11, 2018. Retrieved February 22, 2018.
- Heller, Emily (January 24, 2019). "The best strategy board games to mix up game night". Polygon. Retrieved February 15, 2019.
- Elderkin, Beth (October 23, 2018). "Galactic Scoundrels and Teddy Bears Rise Up in the Latest Tabletop Gaming News". Gizmodo. Retrieved June 27, 2019.
- Hall, Charlie (March 9, 2016). "The best board games of 2016". Polygon. Archived from the original on March 10, 2017. Retrieved August 13, 2017.
- "Scythe named Game of the Year at Origins Awards". Tabletop Gaming. June 19, 2016. Archived from the original on September 30, 2017. Retrieved September 30, 2017.
- Theel, Charlie (December 28, 2016). "The Best Board Games of 2016 – Scythe". Geek and Sundry. Archived from the original on October 1, 2017. Retrieved September 30, 2017.
- Herkewitz, William (September 29, 2017). "The 50 Best New Board Games". Popular Mechanics. Archived from the original on February 9, 2015. Retrieved October 7, 2017.
- Bolding, Jonathan (December 22, 2016). "Our favorite board games for PC gamers". PC Gamer. Archived from the original on February 22, 2015. Retrieved August 13, 2017.
- Hall, Charlie (March 14, 2018). "The best board games of 2017, as chosen by the Board Game Geek community". Polygon. Retrieved March 17, 2018.
- "The Best Scythe Expansion?". Board Game Theories. Retrieved 6 October 2020.
- Francis, Eric (June 19, 2018). "This Board-Gaming Craze Comes With $2,700 Tables". Bloomberg. Retrieved June 27, 2019.
- "'My Little Scythe': Discover the Power of Friendship". GeekDad. July 3, 2018. Retrieved March 1, 2021.
- "My Little Scythe: Have Yourself an Adorable Family Game Night | Dad Suggests". Dad Suggests | Fatherly Thoughts on Kids Books and Board Games. Retrieved March 1, 2021.
- Gerding, Bryan. "My Little Scythe Review - Truly a Children's Game | Meeple Mountain". www.meeplemountain.com. Retrieved March 1, 2021.
- "My Little Scythe Review - The Best Welcome". TechRaptor. Retrieved March 1, 2021.
- "My Little Scythe Review - No Ponies In Sight". Just Push Start. January 21, 2019. Retrieved March 1, 2021.
- Law, Keith (September 15, 2018). "Review: Mega-hit boardgame Scythe goes digital on Steam". Ars Technica. Retrieved November 23, 2018.
- "Painter's Art Turns into Video Game with Dieselpunk Robots". Culture.pl. Archived from the original on March 3, 2021. Retrieved April 11, 2019.
