rFactor 2
rFactor 2 is a computer racing simulator developed by Image Space Incorporated and since 2016 developed by Studio 397 (which was acquired by Motorsport Games in 2021). rFactor 2 was released for Windows in 2012. Like its predecessor, rFactor, it is designed to be modified and is used by professional racing teams for driver training and race car development.[3][4][5][6][7][8][9][10] Much of its source code is derived from rFactor Pro which is also used by professional racers and most of the Formula One teams and NASCAR manufacturers.[11][12][13]
| rFactor 2 | |
|---|---|
![]() | |
| Developer(s) | Image Space Incorporated Studio 397 (since 2016) |
| Publisher(s) | Image Space Incorporated Motorsport Games (2021) |
| Designer(s) | Image Space Incorporated |
| Engine | isiMotor 2.5 |
| Platform(s) | Microsoft Windows |
| Release |
|
| Genre(s) | Racing simulation |
| Mode(s) | Single-player, multiplayer |
rFactor 2 is designed to simulate any type of multi-wheeled vehicle of any era including four-wheeled and six-wheeled vehicles with either two or four steered wheels. It features an advanced physics, suspension, and tire model.[14][15]
Background
After the initial success of Sports Car GT (1999), Image Space Incorporated used its self-developed software engine isiMotor1 for a number of racing titles, including the highly praised Formula One simulators F1 2002 and F1 Challenge '99-'02. isiMotor is an umbrella term that covers every component of the software engine,[16] for example the graphics engine gMotor, the physics engine pMotor,[17][18] and so on. After the release of F1 Challenge '99-'02, isiMotor was licensed to another company for the first time, SimBin, who went on to produce popular retail sim racing titles based on Image Space Incorporated's engine, including GTR and GTR 2.
Image Space Incorporated then decided to make a racing simulator with an open architecture and provided tools for the modding community to create third party content. This title became rFactor, released in 2005, which was the first ISI title using the software engine referred to as isiMotor2. rFactor went on to become the preferred racing simulation platform for nearly a decade, with a plethora of community created content.
isiMotor2 was further licensed to companies such as Slightly Mad Studios, Reiza Studios and 2Pez Games. isiMotor2 also laid the foundation for rFactor Pro, a software simulation engine used by real life racing teams and car manufacturers including most of the current Formula One grid and NASCAR manufacturers. Image Space Incorporated took the experience from isiMotor2 and rFactor Pro and began the development of rFactor 2. From this point on, the software engine would be referred to as isiMotor2.5.[16] rFactor 2 also incorporated code that was developed for rFpro.[19] At the same time, rFpro continues to use the developments made by ISI to the rFactor codebase.[20]
Development
From announcement to open beta (2009-2012)
The public first became aware that the development of rFactor 2 was underway when Gjon Camaj of Image Space Incorporated posted WIP in-game screenshots on Twitter in early March 2009.[21] Later that month, he revealed more details about the upcoming simulator alongside additional in-game screenshots. In October 2010, Camaj revealed in an extensive interview plans for including licensed content, a new reworked UI, inclusion of dynamic weather, new innovative dynamic racing surface technology, improvements to the AI logic and a new force feedback system with lower input lag and much faster and more direct steering rack forces, along the lines of the popular third party developed RealFeel plug-in for rFactor.[22]
In December 2011 more features were confirmed to be included in the upcoming open beta, including rain, wet/dry track transitions, dynamic track elements (groove/marbles), new tire model, new physics and a new collision model.[23] On January 10, 2012, the first open beta (Test Build 49) was released[24][25][26] and after the December 20, 2012 release (Update 10, Build 134)[27] it went out of beta since early 2013,[28] and the official Steam store page retrospectively lists it as released on March 28, 2013 (which corresponds to build 198).[1]
Development by ISI after release (2013-2016)
Tire degradation was added with beta build 146 on February 4, 2013, along with other related tyre physics updates.[29] In November 2014, a new build was released with a new tire contact patch physics, although it wasn't yet applied to any car.[30]
Between 2014 and 2015, ISI tasked Marcel Offermans from Dutch software company Luminis to bring rFactor 1 to the Steam store, which was completed in Match 2015.[19] This was also done as an exploration for also bringing rFactor 2 to Steam, which effectively happened in November 2015. This lead to Gjon Camaj, ISI's vice president, discussing with Offerman the possibility of Luminis taking over the development of rFactor 2, which was effectively announced the following year, with the creation of Studio 397.[31][32]
A non-Steam version of rFactor 2 continued to be available until May 2016.[33] In May 2016, an official physics development blog was launched, aimed at modders, giving detailed information on the physics engine and how to create cars for rF2,[34] including posts on the tyres creation process.[35]
Development moved from ISI to Studio 397 (2016)
On September 16, 2016 at Simracing Expo, ISI announced a partnership with Dutch software company Luminis with the goal of bringing new features to the software.[36][37] Luminis already had experience with racing simulators having supported Reiza Studios in the development of Automobilista, which was based on rFactor's isiMotor 2 engine. This partnership brings the development of rFactor 2 in a new company called Studio 397, based in Apeldoorn, the Netherlands. Studio 397 managing director Marcel Offermans stated that a lot of new features will be implemented in the game, including a more web-based UI, a DirectX 11 compatible graphics engine and the VR support for Oculus Rift and HTC Vive. Moreover, a new "paid-content system" would allow ISI to add more licensed content to the simulator.[36][38][39][40]
In October 2016, Studio 397 released information about the new content. The developers announced they have acquired the license of U.S. F2000 National Championship, Radical Sportscars and NOLA Motorsports Park.[41][42] The new rFactor 2 version will be available only on Steam.[41][42] With their first build release, in December 2016, Studio 397 made online racing free to all users, removing the previous subscription fee model.[43] In May 2017, the open beta for the new DirectX 11 graphics engine was released,[44] and it became the default one later the same year, discontinuing support for DirectX 9.[45] With DX11, also support for Virtual Reality was introduced.[46]
From July 2017, Studio 397 started to release a series of updates to the tyre model, starting with the Radical SR3 RSX,[47] and continuing with a contact patch model (CPM) update in October of the same year.[48] In December 2017, a new build introduced an update to the tire contact patch model (CPM) physics, which developer Michael Borda deemed "the biggest change in rF2 since the introduction of the contact patch model" (which was with the 880 build back in 2014).[49][50] The updated CPM was also available to modders, and was used for instance in the 2018 version of the GP3 Series mod.[51] In 2018 Studio 397 conducted tests at the Mechanopôle test track in Alès (France), in collaboration with Duqueine Engineering and Indy Lights and LMP2 driver Nicolas Jamin (which were using Michelin tires), to fine tune physics and tire data for the LMP and GTE cars.[52]
After the Le Mans 24 Hours Virtual on February 14th 2020, Michelin stated that the tire wear rate in rFactor 2 was higher than in real life, and that they look forward to work with Studio 397 to improve rF2 tire compounds on this aspect.[53] On February 17th, 2020, further physics updates were released, based also on feedback from 2017 World's Fastest Gamer winner Rudy van Buren.[54]
As of new content, in August 2017 Studio 397 released the first paid DLC for rFactor 2, with the McLaren 650S GT3,[55] followed in October by a larger GT3 pack DLC.[56] The following month the first Formula E content was released.[57][58] In March 2018 the KartSim DLC package was released, containing two go-karts and three tracks.[59][60] In February 2018, Studio 297 finished data gathering for the first laser scanned track for rFactor 2 (Sebring), using Lidar technology.[61] Later in 2018, Studio 397 released the Endurance package and some historical F1 cars (the Brabham BT44B, March 761, and McLaren M23, MP4/8 and MP4/13).[62][63][64] In June 2019, the first six Tatuus-based cars were released.[65] In 2019, with the addition of the 24 Hours of Le Mans and their version of the Circuit de Monaco, rF2 completed the full triple crown of tracks.[66]
The user interface for rFactor and rFactor 2 had long been criticized for their graphic design.[20] In December 2019, a new user interface, which had been anticipated and previewed for some time,[67] was released as an opt-in public beta.[68] It is entirely based on html, to make it easier to extend it and integrate it with online services in the future.[66] The new UI, among other features, included a new matchmaker for online multiplayer,[69][70] and established the basis for the also upcoming competition system, whose beta was released in December 2020.[71][72]
Acquisition by Motorsport Games (2021)
On March 3, 2021, Motorsport Games announced a deal with Luminis International for the acquisition of 100% share of Studio 397 and rFactor 2 for 16 million USD.[73] The acquisition was completed in May of the same year. In February of the same year, Motorsport Games also acquired Black Delta, developer of KartKraft, for an undisclosed amount.[74][75] In July 2021, Motorsport Games confirmed that, discontinuing its NASCAR Heat series, it will be using the rFactor 2 physics engine and the Unreal graphics engine for the upcoming NASCAR 21: Ignition, due later in 2021.[76] The combination of the rFactor and Unreal engines will also be used for all the upcoming titles produced by Motorsport Games,[76] like the British Touring Car Championship game due in 2022, and the official IndyCar Series game due in 2023.
In July 2021, the Formula Pro car was released. The development of the tire physics of this car was based on a new collaboration with tire manufacture Goodyear, that provided tire data.[77] The updates to the tire model have since been brought to also other cars like the BMW M4, and there is ongoing development to use such data and feedback from Goodyear to fix longstanding rF2 issues like the undue performance advantage given by running minimum tire pressures.[78]
Features
Physics
rFactor 2 and its precursor have received much praise for its highly advanced and accurate simulation of vehicle dynamics and is the preferred simulator for most real life professional racing teams, car engineers and simulation centers. rFactor 2 is also being used to train the drivers who win the Gran Turismo Academy competition.[3][8] rFactor 2 also includes a new constraint system that allows for advanced physics simulation such as chassis flex, which removes the typical infinite rigidity of a virtual vehicle and incorporates unique chassis characteristics into the handling and performance of the car[79] as well as highly accurate suspension geometry and wheel rates.
Race Engineer Andrea Quintarelli stated: "It is also no surprise for me that most of these professional simulators (or centers) are using rFactor. As I had the chance to prove myself (and probably to somebody reading here), when you know how to properly build your models, rFactor is producing very accurate results, at a very low cost".[4]
Petros Mak, founder of the professional modding company Mak Corp, stated: "All our race team clients and even our series clients, they don't only use rFactor for track familiarization. They also use it to test setup data before they go to an event, they use it to test potential new part data, by developing new brakes or new engine performances and testing it in the game before they actually commit to building it in real life. rF1 and rF2 provide far higher accuracy for those things than any other simulation on the market. [...] rFactor 2's physics engine is by far the most simulation based physics engine using real life aero and physical data that no other title has come close to".[7][10]
Tire model
The interaction and collaboration between Image Space Incorporated and professional racing teams and their engineers using the ISI developed rFactor Pro platform has benefited the new tire model used in rFactor 2. This has resulted in the ISI TGM Tyre Tool,[80] a tool that is also available to third party modders.
rFactor 2 is the first consumer simulation featuring a thermomechanical[81] physically-based tire model, based on first principles,[82] simulating the entire carcass, thread and contact patch, with proper heat transfer,[83] accurate tire wear, flatspots[84] and visual deformation.[85][86][87] It is also the first to feature truly dynamic track conditions.[88]
Most people new to rFactor 2 including experienced simracers are not used to having to manage their tires like in reality, therefore they tend to overdrive the car with too much steering input (something you can get away with in other driving simulations), resulting in overheating tires and excessive tire wear.[89]
rFactor 2 also features realistic tire wear[90] and damage. This punishes the player for locking up the brakes because a flatspot will occur with force feedback vibrations (tire suddenly has edges instead of being perfectly round) and a car imbalance (due to the lost weight of the burnt off tire). Until the tires are changed during a pit stop, the car will feel imbalanced and uncomfortable to drive. Using bad driving techniques will also punish the player with tires overheating and wearing unevenly. Tire punctures are also featured though not visually represented in-game.
The tire model has had also longstanding limitations and issues, like the undue advantage given by running minimum pressures,[78] the competitive advantage of excessively sliding all four tyres to better rotate a car through a corner,[91] and the racing line grip levels under wet conditions, which does not take into account that the rubbered track surface is more slippery when wet.[92][93] Regarding minimum tire pressures, in real life tires, the advantage given by an increased contact patch and grip, is countered by side-effects like an increased risk of overheating the tires and an increased rolling resistance.
Real Road
Real Road is one of the most prominent features of rFactor 2.[94] Rubber is dynamically laid on the track surface in real time during a race session by the player and the AI. The rubber can carry over to the next sessions and this calls for the player to constantly having to adapt to the advancing track conditions during a race weekend which in a dry race weekend means more and more available grip throughout. The player can choose from various rubber presets to start with or just choose to start the weekend on a completely green track. Real Road can be accelerated, left at a normal rate, or be completely static. The feature also creates grip-affecting marbles outside of the normal racing line.
Real Road also works together with wet weather. When rain hits the track, the previously built-up rubber and marbles is washed away and the track will then need to be rubbered in again. The wet track surface dries dynamically similar to the aforementioned rubber build-up due to both cars on track, resulting in a drying line,[95] as well as temperature, sun and wind. The Real Road system of rFactor 2 is unique because it is not scripted, but completely dynamic.[88]
AI
The AI of rFactor 2 is highly advanced and much improved over the first rFactor. It has spatial awareness, adjustable strength and aggression sliders and has the ability to "learn" better racing lines around a track resulting in better lap times. The AI can also be allowed to take control over the player's car. rFactor 2 is unique in that it is capable of races with over 100 AI opponents[96] and you can also mix AI opponents with real drivers during online multiplayer races.
Modding
rFactor 2 is designed specifically to be modified. It is the first race sim with a dedicated mod packaging system and with the Steam release it will be the first with Steam Workshop integration.
Competition system
In October 2020, the upcoming Competition System was announced,[97] [98] which was released in beta on December of the same year.[71][72] In July 2021 the "Linked Sessions" feature was introduced.[99] As of Dicember 2021, development of the Competition System beta is still ongoing, and it features some esports series including the BMW SIM M2 CS Racing Cup, the Formula Challenge and the GT Challenge.[100] Planned features for the competition system include a protest system,[70] and a form of ranked racing.
The main goals for the competition system is to provide daily races for multiple series, to have some sort of ranking system to match people of similar skills, support league racing, and an optional ladder path to progress through the ranks.[101]
Other features
Also featured in rFactor 2 is a full day-to-night cycle with lighting transitions which can be set to real-time or accelerated. Fuel usage and visual as well as mechanical damage are also featured in the simulator, along with a "resume from replay" feature where any saved replay can be loaded and the player can then choose to resume driving at any point during that replay.
Content
Cars
Official cars include prototypes, GTE, GT3, electric cars, open wheelers, spec racers, stock cars.[102]
| Car | class | Year introduced | Last updates | Developer | Other notes |
|---|---|---|---|---|---|
| USF2000 | open-wheel car | 2016[103] | 2021 (graphics)[103] | Studio 397[104] | |
| Formula Pro | open-wheel car | 2021[77] | 2021 (v. 0.99)[105] | Studio 397 | Fictional, inspired by 2022 F1 Cars |
| Tatuus MSV F3-020 2020 | open-wheel car | 2021[106] | |||
| Other Tatuus-chassis cars (T318, F4 T104, FT50, FT60, MSV F3 T106, PM18 and the USF 17 ) | open-wheel car | ||||
| BMW M4 Class 1 2021 | Tin top, spec racer | 2021[107] | Studio 397 | ||
| Ligier JS P217 LMP2 | Sports prototype, endurance racing | 2020[108] | 2021[109] | Studio 397 | |
| Cadillac DPi-V.R | Sports prototype, endurance racing | 2020[108] | Studio 397 | ||
| 2020 Corvette C8.R GTE | Grand tourer, endurance racing | 2020[108] | Studio 397 | ||
| 13 GT3 cars (Aston Martin Vantage GT3, Audi R8 GT3 2018 & 2019, Bentley Continental GT3 2017 & 2020, BMW M6 GT3, Callaway C7 GT3-R, Ferrari 488 GT3, McLaren 650S GT3, McLaren 720S GT3, Mercedes AMG GT3, Porsche 991 GT3, Radical RXC GT3 2017) | Group GT3 | 2021[91] | |||
| Radical SR3 XX | 2020[110] | ||||
| Iame Senior X30 UK | Go-kart | 2018[59] | KartSim, Tony Irfan | ||
| Rental Kart | Go-kart | 2018[59] | KartSim, Tony Irfan |
Tracks
| Track | Laser scanned? | Year released (year of last update) | Based on year of real track | Layouts | Developer | Other notes |
|---|---|---|---|---|---|---|
| Autodromo Nazionale di Monza | Yes[111] | 2021[111] | 2021 | Studio 397 | ||
| Circuit de Spa-Francorchamps | Yes[112] | 2021[112] | Studio 397 | |||
| Circuit des 24 Heures du Mans | Yes[113] | 2019[113] | 2018[113] | Studio 397 | ||
| Nürburgring | Yes[114] | 2019[114] | 2018[114] | Nordschleife “North loop”, Nürburgring Grand Prix / 24 Hours / Combined,[114] Sprint, Sprint No Chicane, Endurance[115] | Studio 397 | |
| Autódromo Internacional de Yahuarcocha | 2019[116] | Reiza studios[116] | ||||
| Autódromo Internacional de Guaporé | 2019[116] | Reiza studios[116] | ||||
| Autodromo Enzo e Dino Ferrari di Imola | 2019[116] | Reiza studios[116] | ||||
| Virginia International Raceway | 2019[116] | Reiza studios[116] | ||||
| Sebring International Raceway | Lidar[61][117] | 2018[118] | 2018[118] | Main 12h / "track day", school, Johnson Club.[118] | Studio 397 | |
| Circuit d'Azur | Yes | 2019[68] (2021)[119] | Studio 397 | Unlicensed version (public road scan) of Circuit de Monaco | ||
| Circuit de Monaco (E-Prix) | Yes[120] | 2019[120] | 2019 | Studio 397 | ||
| Rome ePrix | Yes[121] | 2021[121] | Studio 397 | |||
| Diriyah ePrix | Yes[122] | 2021[122] | Studio 397 | |||
| Berlin ePrix | Yes | 2020[123] | Studio 397 | |||
| New York City ePrix | Yes | 2020[123] | Studio 397 | |||
| Hong Kong Central Harbourfront Circuit | No | 2017[57] (2021)[124] | 2018[123] | Studio 397 |
Other tracks include Portland International Raceway, Lime Rock Park, Malaysia 2007 (Sepang International Circuit), Sao Paulo 2013 (unlicensed version of Interlagos), Silverstone 2020, Zandvoort, Portugal 2009, NOLA Motorsports Park, the historical Longford 1967,[125] Spa, and Monza (Brianza), and the fictional Toban, Mills Metro and Loch Drummond.[102]
Use in official esports events
From April till June 2020, rFactor 2 was used for the Formula E Race at Home Challenge.[126] On June 14th rFactor 2 was used for the 24 Hours of Le Mans Virtual race, organized in collaboration with Motorsport Games.[127] The race was red-flagged twice when the server had a problem and had to be restarted, drawing criticism from race-leader Max Verstappen.[128][129]
Since 2014, rFactor 2 has also been used for the Formula SimRacing (FSR) World Championship organized by the International SimRacing Club (ISR Club).[130]
Use of rF2 engine in other games
In January 2019, rFactor 2's physics was licensed to Amazon Game Studios' The Grand Tour Game.[131]
Since Motorsport Games acquisition of Studio 397 in 2021, all Motorsport Games titles will use rF2 physics engine, starting with NASCAR 21: Ignition, which was released in October 2021.[76] Other upcoming Motorsport Games titles are the British Touring Car Championship game due in 2022, and the official IndyCar Series game due in 2023.
Reception
The editor from the sim racing site VirtualR stated: "It took me some time to see it but I do recognise rF2 as the best racing sim out there for the serious players".[132]
See also
References
- Official Steam store page, archived on May 1st, 2017
- PAUL JEFFREY rFactor 2 New Build | Available Now, December 1st, 2021
- "5 racing games that nailed realistic driving physics – and 3 that didn't". TechRadar. Retrieved 5 October 2015.
- Quintarelli, Andrea. "Should Motorsport revise the drivers "career path"?". DrRacing. Retrieved 31 August 2015.
- "Real Life Drivers Prepare with rFactor". VirtualR. Retrieved 17 June 2015.
- Marsh, William. "Inside Simracing". Retrieved 26 April 2015.
- Mak, Petros. "Meet Simfunding – A Sim Racing Crowd-Funding Platform". VirtualR. Retrieved 26 April 2015.
- "GT Academy – Wolfgang Reip Simulator Session". BSimRacing. Retrieved 17 June 2015.
- Kerkhof, Atze. "Interview With Atze Kerkhof - Alien Sim Racer". Youtube. Retrieved 8 Sep 2016.
- "Palatov Motorsport". Retrieved 17 June 2015.
- Offermans, Marcel. "rFactor: Full Steam Ahead!". Planet Marrs. Retrieved 26 April 2015.
- "History of the Image Space Inc. Software Engine". Image Space Incorporated. Archived from the original on 24 September 2015. Retrieved 26 April 2015.
- "Taking the lag out of dynamics simulation". SAE Automotive Engineering Magazine. Retrieved 17 June 2015.
- EmptyBox Chimes in on rFactor 2’s Studio Change, virtualr.net, October 2, 2016
- rFactor 2 – Physics Behind The Scenes, virtualr.net, August 29, 2013
- History of the Image Space Inc. Software Engine, at imagespaceinc.com
- Cars | Image Space Incorporated, June 26, 2012
- rFactor 2 – Car Production Making-Of, virtualr.net, June 26, 2012
- Marcel Offermans rFactor: Full Steam Ahead!, at planetmarrs.net, March 2, 2015
- INTERVIEW du DIRECTEUR (RF2), Interview with GJON CAMAJ Vice president of Image Space Incorporated, SIM MAGSIM MAG, 30 October 2015
- rFactor 2 – First Screenshot!, virtualr.net, March 3, 2009
- "Gjon Camaj on rFactor 2". SimHQ Motorsports. 7 April 2015. Archived from the original on 14 April 2015. Retrieved 7 April 2015.
- rFactor 2 – More Open Beta Infos, virtualr.net, December 29, 2011
- rFactor 2 – Open Beta Now Available, virtualr.net, January 10, 2012
- rFactor2 testing continues, post on the official development blog rfactor.net on 23.7.2012
- rFactor 2 Developer's Corner with build notes since 2010, archived on November 28th, 2016
- Build notes for Update 10, Build 134
- Thread: A few changes, including refund policy on the official forum in January 2013
- rFactor 2 – Build 146 Released, virtualr.net, February 4, 2013
- rFactor 2 – Build 880 Released, virtualr.net, November 1, 2014
- rFactor 2 – Marcel Offermans Interview – Managing Director At Studio 397, at bsimracing.com, 08/10/2020
- Exclusive interview: Managing Director at Studio 397 Marcel Offermans - Part 1, at Global Sim Racing Hub, Jun 29, 2020
- rFactor 2 Goes Steam-Only – FAQ, virtualr.net, May 2, 2016
- Hello and welcome to our new physics development blog, studio-397.com, May 7th, 2016
- Tyres… The Big One. (Part I), studio-397.com, July 31st, 2016
- "Studio 397 To Take Over rFactor 2 Development". VirtualR. 3 October 2016. Retrieved 7 October 2016.
- Announcing Studio 397, studio-397.com, September 16, 2016
- Jeffrey, Paul (18 September 2016). "Exclusive ISI/Studio 397 rFactor 2 Interview - Part 1". RaceDepartment. Retrieved 9 December 2016.
- "Studio 397 Enters the Ring..." Pretend Race Cars. 16 September 2016. Retrieved 7 October 2016.
- "Q&A with Marcel Offermans from Studio 397". PitLanes.com. 6 October 2016. Retrieved 9 December 2016.
- "Studio 397 Reveals First rFactor 2 Development Roadmap". VirtualR. 23 October 2016. Retrieved 25 October 2016.
- Roadmap Update October 2016, studio-397.com, October 14, 2016
- rFactor 2’s Build 1108 Is Now Available, Adds Free Online Racing, virtualr.net, December 20, 2016
- rFactor 2 In DirectX 11 Open Beta Coming May 1st, virtualr.net, April 21, 2017 Jimmy Broadbent rFactor 2 - DX11 Preview + First Impressions, Apr 30, 2017
- DOM DUHAN Roadmap Update December 2017
- GamerMuscle Checks Out VR in rFactor 2, virtualr.net, May 2, 2017
- DOM DUHAN Roadmap Update July 2017, studio-397.com, July 22nd, 2017
- GT3 Power Pack Release!, studio-397.com, October 17th, 2017
- MICHAEL BORDA Return of the development blog, point-based accelerations for TGM (QSA) analysis, December 25th, 2017
- Roadmap Update October 2017, October 31st, 2017
- GP3 SERIES 2016/2017/2018, release notes , May 8th, 2018
- CHRISTOPHER ELLIOTT Keeping it Real – Our Visit to Duqueine Engineering, studio-397.com, July 31st, 2018
- Le Mans 24 Hours Virtual: a compelling Esport experience for Michelin, by Gonzalo at boxthislap.org, June 15, 2020
- CHRISTOPHER ELLIOTT Build 1117 and Content Weekly Updates, studio-397.com, Feb 17, 2020
- Jimmy Broadbent rFactor 2 - First EVER Paid DLC | McLaren 650s GT3, Aug 2, 2017
- Jimmy Broadbent rFactor 2 - This Car Exists?!? | GT3 PACK, Oct 18, 2017
- DOM DUHAN Formula E Energize Pack Released!, studio-397.com, November 28th, 2017
- Jimmy Broadbent rFactor 2 - Formula E Launch Event, Nov 28, 2017
- KartSim Release!, studio-397.com, March 29, 2018
- Jimmy Broadbent rFactor 2 - Is This The Next Big Kart Sim?, Apr 3, 2018
- Roadmap Update January 2018, studio-397.com, February 1st, 2018
- CHRISTOPHER ELLIOTT Brabham BT44B and March 761 Release, studio-397.com, July 18th, 2018
- McLaren Historical Racecars Release, studio-397.com, September 17th, 2018
- Introducing the Endurance Pack!, studio-397.com, June 15th, 2018
- DOM DUHAN Tatuus Spectacular!, studio-397.com, June 27th, 2019
- Exclusive interview: Managing Director at Studio 397 Marcel Offermans - Part 2, at Global Sim Racing Hub, July 1st, 2020
- Roadmap Update May 2019, STUDIO 397, May 31, 2019
- Roadmap Update December 2019, studio-397.com, December 19th, 2019
- Roadmap Update April 2019, STUDIO 397, April 30, 2019
- Roadmap Update March 2019, STUDIO 397, March 31st, 2019
- PAUL JEFFREY Roadmap Update | December 2020, December 31st, 2020
- Competition System Blog | Week 1, by Studio 397, January 7, 2021
- Tobias Seck Motorsport Games to Acquire rFactor 2 Developer Studio397 in a $16M Deal, at esportsobserver.com, March 3, 2021
- Motosport Snaps Up KartKraft; Street Sees 41% Upside, at nasdaq.com, Feb 21, 2021
- After IPO, Motorsport Games will acquire go-kart racing video game company, by Ashley Portero at South Florida Business Journal, Feb 19, 2021
- Reilly, Luke Motorsport Games Confirms NASCAR 21; New Engine, New Physics, at IGN, July 12, 2021
- Released | Formula Pro, July 1st, 2021
- PAUL JEFFREY The rFactor 2 Blog | Cars (Part 1 of 2), November 17, 2021
- "Introduction to Physics Tool (pTool) and flexible chassis". Retrieved 17 June 2015.
- "rFactor2 - New Tyre Physics Model (ISI TGM Tyre Tool)".
- rFactor 2 – New Tweet Announces Tire Model, virtualr.net, August 13, 2010
- "The .tgm, and +ttool". Retrieved 17 June 2015.
- rFactor 2 – New Tire Model Preview Video + Q&A, virtualr.net, March 25, 2011
- "rFactor 2 Dev Update - New Tire Model". Retrieved 17 June 2015.
- "rFactor 2 BETA Tire Behavior ( Slomotion )". Retrieved 17 June 2015.
- "rFactor 2 Tire Deformation". Retrieved 17 June 2015.
- "rFactor 2 Beta Tire Deformation Slow Motion". Retrieved 17 June 2015.
- "Unravelling the realness of the road". Retrieved 17 June 2015.
- "Advanced Driving Techniques: Tire Management". SAFEisFAST. Retrieved 17 June 2015.
- rFactor 2 – Tire Wear & Deformation Preview Videos, virtualr.net, July 31, 2011
- PAUL JEFFREY Release | GT3 Balance of Performance – February 2021, studio-397.com, February 23rd, 2021
- Marcel Offermans (Managing Director) on The Future of rFactor 2 & Sim Racing,at min 51:30, in Ermin Hamidovic youtube channel, Oct 8, 2020
- Paul Jeffrey rFactor 2: The Big Interview (Part 1), at racedepartment.com, Jul 3, 2019
- BARNELL ANDERSON Here's Everything You Should Know About rFactor 2, hotcars.com, JUL 13, 2021
- rFactor 2 – Drying Line Demo Video, virtualr.net, June 27, 2012
- "rFactor 2 – 102 cars at the Nordschleife… At once!". BSimRacing. Retrieved 17 June 2015.
- CHRISTOPHER ELLIOTT Roadmap Update October 2020, at studio-397.com, October 30th, 2020
- CHRISTOPHER ELLIOTT Roadmap Update November 2020, at studio-397.com, November 30th, 2020
- PAUL JEFFREY Released | July 2021 Build Update, studio-397.com, July 22nd, 2021
- PAUL JEFFREY Roadmap Update – July 2021, studio-397.com, July 30th, 2021
- Exclusive interview: Managing Director at Studio 397 Marcel Offermans - Part 3, at Global Sim Racing Hub, July 3rd, 2020
- Cars & Tracks - Studio 397
- Released | USF2000 PBR Update, August 16th, 2021
- USF2000 Release, Nov 23rd, 2016
- Released | Formula Pro V0.99 and DRS Zones, August 9, 2021
- PAUL JEFFREY Released | BMW M4 Class 1 2021 – New Free Content, June 24, 2021
- Endurance Bundle 2 DLC | Now Available, 23.12.2020
- Launch of the Radical SR3 XX, studio-397.com, May 31, 2020
- Jeffrey, Paul Released | Autodromo Nazionale di Monza, studio-397.com, June 24th, 2021
- Jeffrey, Paul The Mighty Circuit de Spa-Francorchamps | Now Available For rFactor 2, studio-397.com, Nov 20th, 2021
- Le Mans 24h Release!, studio-397.com, June 16th, 2019
- Welcome to the Ring!, studio-397.com, Sept 26th, 2019
- Content Updates!, studio-397.com, Nov 22, 2019
- Jeffrey, Paul rF2: Reiza DLC Released!, racedepartment.com, March 28th, 2019
- Jimmy Broadbent Is This The Best Version Of Sebring In Sim Racing?, Jul 30, 2018
- Sebring International Raceway Release, studio-397.com, July 27th, 2018
- Released | AI and Track Update For Circuit d’Azur, studio-397.com, March 24th, 2021
- Formula E Monaco E-Prix 2019 Release, studio-397.com, May 10th, 2019
- Jeffrey, Paul Released | Rome E-Prix Circuit, studio-397.com, May 18th, 2021
- Jeffrey, Paul Released | Diriyah E-Prix Circuit, studio-397.com, May 4th, 2021
- Jeffrey, PaulReleased | Formula E 2021 & Track Updates (Including ‘Attack Zone’), studio-397.com, January 21st, 2021
- Released | Formula E Content Update March 2021, studio-397.com, March 21st, 2021
- CHRISTOPHER ELLIOTT Re-Introducing Longford Circuit!, studio-397.com, August 14th, 2018
- Formula E Race at Home Challenge at motorsportgames.com
- Tobias Seck Sim Racing Experts Discuss: COVID-19 Boost and the Esports Niche's Future, at esportsobserver.com, July 27, 2020
- ""rFactor can F*** Off!" - Max Verstappen Rages After Issues During Virtual 24 Hours of Le Mans Race". EssentiallySports. June 14, 2020.
- "rFactor boss explains Verstappen and Alonso Le Mans issues". www.motorsport.com.
- About FSR, at formula-simracing.net
- DOM DUHAN Roadmap Update January 2019, studio-397.com
- "Endurance Series for rFactor 2 – First Previews". Retrieved 21 June 2015.
Furter reading
- Harrison-LordPosted, Thomas ESPORTS Sim racer turned real racer with Rudy van Buren | The Traxion.GG Podcast, Season 2, Episode 10, traxion.gg, August 2, 2021
- Heusinkveld, Niels Tires in race simulations, at sim-racing.co.uk, February 2012
- Gjon Camaj and Tim Wheatley on rFactor 2, by Doug Atkinson at simhqmotorsports.com, 15 September, 2014
